The latest Meccha Chameleon update focuses on three things players have been asking for since the last major patch: fresh maps, a fairer detection system, and a round of balance adjustments to team modes. Here's everything that changed.
Two new maps added
Rooftop Garden and Transit Depot join the rotation this update. Rooftop Garden leans heavily on natural cover with dense foliage and uneven lighting, giving hiders more viable colors to work with than most existing maps. Transit Depot is tighter and more industrial, with moving hazards along platform edges that force seekers to split attention between scanning and dodging.
Detection meter rework
The detection meter no longer fills at a flat rate. It now scales with how close a seeker's view is centered on a hider's tile, meaning a glancing pass gives far less exposure than direct, sustained attention. This was the single most requested change from competitive players, who felt the old system punished hiders too harshly for seekers simply passing nearby.
Balance changes
| Area | Change |
|---|---|
| Team signals | Cooldown reduced from 12s to 8s |
| Seeker scan pulse | Radius reduced by 10% on all maps |
| Round timer | Extended by 15 seconds in 6+ player lobbies |
| Decoy tiles | Now visually distinguishable to seekers after a successful catch nearby |
Bug fixes
- Fixed a bug where camouflage would occasionally fail to render correctly on shaded tiles
- Fixed a matchmaking issue causing longer than expected queue times in off-peak hours
- Fixed an audio cue that played at the wrong volume during the final round countdown
What's next
The development team has confirmed a ranked ladder mode is currently in testing, with a planned rollout in a future update. No firm date has been announced yet, but progress will be shared through the blog as it becomes available.
Haven't updated yet?
Grab the latest version and try the reworked detection meter for yourself.
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